3 - Of Blood and Faith
Different values: 20
=====================================
object {3 - Of Blood and Faith}
    _id : string {3 - Of Blood and Faith._id} (all different values)
    folder : string {3 - Of Blood and Faith.folder} (same value: '1hdNljMZCWQZtriy')
    img : string {3 - Of Blood and Faith.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x14)
        'systems/pf2e/icons/default-icons/hazard.svg' (x6)
    items : array<object> {3 - Of Blood and Faith.items}
        Length: min=1 max=49
        Value type: object {3 - Of Blood and Faith.items.[]}
            _id : string {3 - Of Blood and Faith.items.[]._id} (269 different values)
            img : string {3 - Of Blood and Faith.items.[].img} (110 different values)
            name : string {3 - Of Blood and Faith.items.[].name} (215 different values)
            sort : integer {3 - Of Blood and Faith.items.[].sort} (50 different values)
            system : object {3 - Of Blood and Faith.items.[].system}
                [acBonus] : integer {3 - Of Blood and Faith.items.[].system.acBonus} (4 different values)
                    2 (x3)
                    0 (x1)
                    6 (x1)
                    4 (x1)
                [actionType] : object {3 - Of Blood and Faith.items.[].system.actionType}
                    value : string {3 - Of Blood and Faith.items.[].system.actionType.value} (4 different values)
                        'passive' (x59)
                        'action' (x24)
                        'reaction' (x17)
                        'free' (x3)
                [actions] : object {3 - Of Blood and Faith.items.[].system.actions}
                    [value] : integer {3 - Of Blood and Faith.items.[].system.actions.value} (3 different values)
                        1 (x11)
                        2 (x7)
                        3 (x6)
                [area] : object {3 - Of Blood and Faith.items.[].system.area}
                    type : string {3 - Of Blood and Faith.items.[].system.area.type} (4 different values)
                        'burst' (x14)
                        'emanation' (x4)
                        'cylinder' (x1)
                        'line' (x1)
                    value : integer {3 - Of Blood and Faith.items.[].system.area.value} (7 different values)
                        40 (x6)
                        60 (x5)
                        20 (x3)
                        30 (x3)
                        100 (x1)
                        400 (x1)
                        120 (x1)
                [attackEffects] : object {3 - Of Blood and Faith.items.[].system.attackEffects}
                    value : array<string> {3 - Of Blood and Faith.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {3 - Of Blood and Faith.items.[].system.attackEffects.value.[]} (6 different values)
                            'improved-grab' (x2)
                            'grab' (x2)
                            'void-drain' (x2)
                            'sever-fate' (x1)
                            'seed-of-doubt' (x1)
                            'siphon-will' (x1)
                [autoHeightenLevel] : object {3 - Of Blood and Faith.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {3 - Of Blood and Faith.items.[].system.baseItem} (13 different values)
                [bonus] : object {3 - Of Blood and Faith.items.[].system.bonus}
                    value : integer {3 - Of Blood and Faith.items.[].system.bonus.value} (9 different values)
                        0 (x12)
                        36 (x4)
                        31 (x4)
                        34 (x4)
                        38 (x3)
                        33 (x3)
                        37 (x3)
                        35 (x3)
                        39 (x3)
                [bonusDamage] : object {3 - Of Blood and Faith.items.[].system.bonusDamage}
                    value : integer {3 - Of Blood and Faith.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {3 - Of Blood and Faith.items.[].system.bulk}
                    value : mixed
                        integer {3 - Of Blood and Faith.items.[].system.bulk.value} (3 different values)
                            1 (x9)
                            2 (x4)
                            4 (x1)
                        float {3 - Of Blood and Faith.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {3 - Of Blood and Faith.items.[].system.category} (12 different values)
                [checkPenalty] : integer {3 - Of Blood and Faith.items.[].system.checkPenalty} (4 different values)
                    0 (x1)
                    -3 (x1)
                    -1 (x1)
                    -2 (x1)
                [containerId] : empty
                [cost] : object {3 - Of Blood and Faith.items.[].system.cost}
                    value : string {3 - Of Blood and Faith.items.[].system.cost.value} (7 different values)
                        '' (x90)
                        'rare incense worth a total value of 300 gp' (x2)
                        'rare incense and offerings worth a total value of 20 gp × the spell rank' (x2)
                        'rare candles and incense worth a total value of 50 gp' (x1)
                        'gemstones worth a total value of 75 gp × the target\'s level' (x1)
                        'herbs, 1/5 the value on Creature Creation Rituals table' (x1)
                        'faerie circle ingredients worth a total value of 1 gp × the spell rank × the target\'s level' (x1)
                [damageRolls] : object {3 - Of Blood and Faith.items.[].system.damageRolls}
                    [0hKHR5l649ZHxPfK] : object {3 - Of Blood and Faith.items.[].system.damageRolls.0hKHR5l649ZHxPfK}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.0hKHR5l649ZHxPfK.damage} (same value: '3d8+8')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.0hKHR5l649ZHxPfK.damageType} (same value: 'piercing')
                    [0j5YNpNuJQaKJsip] : object {3 - Of Blood and Faith.items.[].system.damageRolls.0j5YNpNuJQaKJsip}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.0j5YNpNuJQaKJsip.damage} (same value: '2d10')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.0j5YNpNuJQaKJsip.damageType} (same value: 'fire')
                    [6dQKhLGmgmX97sfY] : object {3 - Of Blood and Faith.items.[].system.damageRolls.6dQKhLGmgmX97sfY}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.6dQKhLGmgmX97sfY.damage} (same value: '4d12+28')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.6dQKhLGmgmX97sfY.damageType} (same value: 'piercing')
                    [HcX9Z3ImId7x2uOG] : object {3 - Of Blood and Faith.items.[].system.damageRolls.HcX9Z3ImId7x2uOG}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.HcX9Z3ImId7x2uOG.damage} (same value: '4d8+18')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.HcX9Z3ImId7x2uOG.damageType} (same value: 'slashing')
                    [LE7emFT6O78VmWo6] : object {3 - Of Blood and Faith.items.[].system.damageRolls.LE7emFT6O78VmWo6}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.LE7emFT6O78VmWo6.damage} (same value: '3d8')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.LE7emFT6O78VmWo6.damageType} (same value: 'void')
                    [NmGcmqTLHOryulUi] : object {3 - Of Blood and Faith.items.[].system.damageRolls.NmGcmqTLHOryulUi}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.NmGcmqTLHOryulUi.damage} (same value: '4d6+15')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.NmGcmqTLHOryulUi.damageType} (same value: 'piercing')
                    [OMCV6PGDkOUVUimZ] : object {3 - Of Blood and Faith.items.[].system.damageRolls.OMCV6PGDkOUVUimZ}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.OMCV6PGDkOUVUimZ.damage} (same value: '6d8')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.OMCV6PGDkOUVUimZ.damageType} (same value: 'void')
                    VlGfuPTGxTXObbfc : object {3 - Of Blood and Faith.items.[].system.damageRolls.VlGfuPTGxTXObbfc}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.VlGfuPTGxTXObbfc.damage} (same value: '1d4')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.VlGfuPTGxTXObbfc.damageType} (same value: 'spirit')
                    [8KJ2Qqf6OULMrTYd] : object {3 - Of Blood and Faith.items.[].system.damageRolls.8KJ2Qqf6OULMrTYd}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.8KJ2Qqf6OULMrTYd.damage} (same value: '1d6')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.8KJ2Qqf6OULMrTYd.damageType} (same value: 'spirit')
                    [DYzz2bBJPnHDcyAJ] : object {3 - Of Blood and Faith.items.[].system.damageRolls.DYzz2bBJPnHDcyAJ}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.DYzz2bBJPnHDcyAJ.damage} (same value: '1d4')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.DYzz2bBJPnHDcyAJ.damageType} (same value: 'spirit')
                    [KvDjFi61Aq8jVYGb] : object {3 - Of Blood and Faith.items.[].system.damageRolls.KvDjFi61Aq8jVYGb}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.KvDjFi61Aq8jVYGb.damage} (same value: '4d12+16')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.KvDjFi61Aq8jVYGb.damageType} (same value: 'bludgeoning')
                    [MEWRnndX5KpKbykZ] : object {3 - Of Blood and Faith.items.[].system.damageRolls.MEWRnndX5KpKbykZ}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.MEWRnndX5KpKbykZ.damage} (same value: '5d8+18')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.MEWRnndX5KpKbykZ.damageType} (same value: 'bludgeoning')
                    [OhNo0dU8vjAHrmT0] : object {3 - Of Blood and Faith.items.[].system.damageRolls.OhNo0dU8vjAHrmT0}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.OhNo0dU8vjAHrmT0.damage} (same value: '4d6')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.OhNo0dU8vjAHrmT0.damageType} (same value: 'cold')
                    [Ohy8X4Rw6cqeWcRJ] : object {3 - Of Blood and Faith.items.[].system.damageRolls.Ohy8X4Rw6cqeWcRJ}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.Ohy8X4Rw6cqeWcRJ.damage} (same value: '4d4+17')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.Ohy8X4Rw6cqeWcRJ.damageType} (same value: 'piercing')
                    [QEDTTbYRTbQxyzhb] : object {3 - Of Blood and Faith.items.[].system.damageRolls.QEDTTbYRTbQxyzhb}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.QEDTTbYRTbQxyzhb.damage} (same value: '3d6+16')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.QEDTTbYRTbQxyzhb.damageType} (same value: 'slashing')
                    [THWV22s0FjAZQqE5] : object {3 - Of Blood and Faith.items.[].system.damageRolls.THWV22s0FjAZQqE5}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.THWV22s0FjAZQqE5.damage} (same value: '3d6')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.THWV22s0FjAZQqE5.damageType} (same value: 'void')
                    [TsQFKTfRgJIotR5w] : object {3 - Of Blood and Faith.items.[].system.damageRolls.TsQFKTfRgJIotR5w}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.TsQFKTfRgJIotR5w.damage} (same value: '10d6+35')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.TsQFKTfRgJIotR5w.damageType} (same value: 'bludgeoning')
                    [X86yzlCK5IoXVxrj] : object {3 - Of Blood and Faith.items.[].system.damageRolls.X86yzlCK5IoXVxrj}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.X86yzlCK5IoXVxrj.damage} (same value: '8d6')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.X86yzlCK5IoXVxrj.damageType} (same value: 'spirit')
                    [YJBjc4eCifj9l1ec] : object {3 - Of Blood and Faith.items.[].system.damageRolls.YJBjc4eCifj9l1ec}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.YJBjc4eCifj9l1ec.damage} (same value: '1d6')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.YJBjc4eCifj9l1ec.damageType} (same value: 'spirit')
                    [ZYWPjZTUzRfe5mPx] : object {3 - Of Blood and Faith.items.[].system.damageRolls.ZYWPjZTUzRfe5mPx}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.ZYWPjZTUzRfe5mPx.damage} (same value: '3d6')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.ZYWPjZTUzRfe5mPx.damageType} (same value: 'void')
                    [ZsCxP9QW9dvonEoD] : object {3 - Of Blood and Faith.items.[].system.damageRolls.ZsCxP9QW9dvonEoD}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.ZsCxP9QW9dvonEoD.damage} (same value: '3d4+16')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.ZsCxP9QW9dvonEoD.damageType} (same value: 'slashing')
                    [aF7qQEHlq0BDsyxK] : object {3 - Of Blood and Faith.items.[].system.damageRolls.aF7qQEHlq0BDsyxK}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.aF7qQEHlq0BDsyxK.damage} (same value: '3d6+13')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.aF7qQEHlq0BDsyxK.damageType} (same value: 'bludgeoning')
                    [azsbQd5UZdlcWNEt] : object {3 - Of Blood and Faith.items.[].system.damageRolls.azsbQd5UZdlcWNEt}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.azsbQd5UZdlcWNEt.damage} (same value: '2d10')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.azsbQd5UZdlcWNEt.damageType} (same value: 'fire')
                    [bc9xvSYqUIOtIhHP] : object {3 - Of Blood and Faith.items.[].system.damageRolls.bc9xvSYqUIOtIhHP}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.bc9xvSYqUIOtIhHP.damage} (same value: '3d10+16')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.bc9xvSYqUIOtIhHP.damageType} (same value: 'piercing')
                    [biYgvxjEFQ3zOpMf] : object {3 - Of Blood and Faith.items.[].system.damageRolls.biYgvxjEFQ3zOpMf}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.biYgvxjEFQ3zOpMf.damage} (same value: '2d10')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.biYgvxjEFQ3zOpMf.damageType} (same value: 'fire')
                    [eyNMoVrJoQOWduf2] : object {3 - Of Blood and Faith.items.[].system.damageRolls.eyNMoVrJoQOWduf2}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.eyNMoVrJoQOWduf2.damage} (same value: '3d10+13')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.eyNMoVrJoQOWduf2.damageType} (same value: 'bludgeoning')
                    [gWqVgCyVB4fLudIn] : object {3 - Of Blood and Faith.items.[].system.damageRolls.gWqVgCyVB4fLudIn}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.gWqVgCyVB4fLudIn.damage} (same value: '3d6')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.gWqVgCyVB4fLudIn.damageType} (same value: 'void')
                    iHTUm7jJbbliX9qu : object {3 - Of Blood and Faith.items.[].system.damageRolls.iHTUm7jJbbliX9qu}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.iHTUm7jJbbliX9qu.damage} (same value: '3d12+16')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.iHTUm7jJbbliX9qu.damageType} (same value: 'slashing')
                    [iMG5u1Qgb1Ro8j1l] : object {3 - Of Blood and Faith.items.[].system.damageRolls.iMG5u1Qgb1Ro8j1l}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.iMG5u1Qgb1Ro8j1l.damage} (same value: '4d8+17')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.iMG5u1Qgb1Ro8j1l.damageType} (same value: 'slashing')
                    [lgbJiIOaiUcB2xR2] : object {3 - Of Blood and Faith.items.[].system.damageRolls.lgbJiIOaiUcB2xR2}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.lgbJiIOaiUcB2xR2.damage} (same value: '6d6+18')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.lgbJiIOaiUcB2xR2.damageType} (same value: 'piercing')
                    [ncjevZQh5e5bM6hh] : object {3 - Of Blood and Faith.items.[].system.damageRolls.ncjevZQh5e5bM6hh}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.ncjevZQh5e5bM6hh.damage} (same value: '4d8+15')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.ncjevZQh5e5bM6hh.damageType} (same value: 'piercing')
                    [qU6eXMSu8qpEfOf4] : object {3 - Of Blood and Faith.items.[].system.damageRolls.qU6eXMSu8qpEfOf4}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.qU6eXMSu8qpEfOf4.damage} (same value: '6d8+18')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.qU6eXMSu8qpEfOf4.damageType} (same value: 'slashing')
                    [qadQKOAhWuMSi0pU] : object {3 - Of Blood and Faith.items.[].system.damageRolls.qadQKOAhWuMSi0pU}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.qadQKOAhWuMSi0pU.damage} (same value: '3d6+19')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.qadQKOAhWuMSi0pU.damageType} (same value: 'piercing')
                    [s6H4oUlVQ3QvLN3D] : object {3 - Of Blood and Faith.items.[].system.damageRolls.s6H4oUlVQ3QvLN3D}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.s6H4oUlVQ3QvLN3D.damage} (same value: '3d12+19')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.s6H4oUlVQ3QvLN3D.damageType} (same value: 'slashing')
                    [tDLbCTqIK8nUb2H1] : object {3 - Of Blood and Faith.items.[].system.damageRolls.tDLbCTqIK8nUb2H1}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.tDLbCTqIK8nUb2H1.damage} (same value: '3d8+13')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.tDLbCTqIK8nUb2H1.damageType} (same value: 'piercing')
                    [tEsucl73fgDsr8BX] : object {3 - Of Blood and Faith.items.[].system.damageRolls.tEsucl73fgDsr8BX}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.tEsucl73fgDsr8BX.damage} (same value: '4d10+15')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.tEsucl73fgDsr8BX.damageType} (same value: 'void')
                    [vCObxApXBWIxR3GA] : object {3 - Of Blood and Faith.items.[].system.damageRolls.vCObxApXBWIxR3GA}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.vCObxApXBWIxR3GA.damage} (same value: '4d4+17')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.vCObxApXBWIxR3GA.damageType} (same value: 'piercing')
                    [vshBFzfUVq7LJngg] : object {3 - Of Blood and Faith.items.[].system.damageRolls.vshBFzfUVq7LJngg}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.vshBFzfUVq7LJngg.damage} (same value: '4d10+20')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.vshBFzfUVq7LJngg.damageType} (same value: 'bludgeoning')
                    [yLs9Zrc3ledebN7g] : object {3 - Of Blood and Faith.items.[].system.damageRolls.yLs9Zrc3ledebN7g}
                        damage : string {3 - Of Blood and Faith.items.[].system.damageRolls.yLs9Zrc3ledebN7g.damage} (same value: '3d8+19')
                        damageType : string {3 - Of Blood and Faith.items.[].system.damageRolls.yLs9Zrc3ledebN7g.damageType} (same value: 'slashing')
                [deathNote] : boolean {3 - Of Blood and Faith.items.[].system.deathNote} (same value: True)
                description : object {3 - Of Blood and Faith.items.[].system.description}
                    value : string {3 - Of Blood and Faith.items.[].system.description.value} (187 different values)
                [counteraction] : boolean {3 - Of Blood and Faith.items.[].system.counteraction} (2 different values)
                    False (x85)
                    True (x13)
                [damage] : object {3 - Of Blood and Faith.items.[].system.damage}
                    [0] : object {3 - Of Blood and Faith.items.[].system.damage.0}
                        applyMod : boolean {3 - Of Blood and Faith.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {3 - Of Blood and Faith.items.[].system.damage.0.formula} (15 different values)
                        kinds : array<string> {3 - Of Blood and Faith.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {3 - Of Blood and Faith.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x17)
                                'healing' (x3)
                        materials : array<> {3 - Of Blood and Faith.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3 - Of Blood and Faith.items.[].system.damage.0.type} (9 different values)
                            'spirit' (x5)
                            'void' (x4)
                            'mental' (x2)
                            'fire' (x2)
                            'untyped' (x2)
                            'sonic' (x1)
                            'bludgeoning' (x1)
                            'vitality' (x1)
                            'acid' (x1)
                    [1] : object {3 - Of Blood and Faith.items.[].system.damage.1}
                        applyMod : boolean {3 - Of Blood and Faith.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : empty
                        formula : string {3 - Of Blood and Faith.items.[].system.damage.1.formula} (same value: '3d10')
                        kinds : array<string> {3 - Of Blood and Faith.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {3 - Of Blood and Faith.items.[].system.damage.1.kinds.[]} (same value: 'damage')
                        materials : array<> {3 - Of Blood and Faith.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3 - Of Blood and Faith.items.[].system.damage.1.type} (same value: 'bludgeoning')
                    [1pyYgYlbN6qQ6aOV] : object {3 - Of Blood and Faith.items.[].system.damage.1pyYgYlbN6qQ6aOV}
                        applyMod : boolean {3 - Of Blood and Faith.items.[].system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False)
                        [category] : empty
                        formula : string {3 - Of Blood and Faith.items.[].system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: '16d6')
                        kinds : array<string> {3 - Of Blood and Faith.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds}
                            Length: min=1 max=1
                            Value type: string {3 - Of Blood and Faith.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: 'damage')
                        materials : array<> {3 - Of Blood and Faith.items.[].system.damage.1pyYgYlbN6qQ6aOV.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3 - Of Blood and Faith.items.[].system.damage.1pyYgYlbN6qQ6aOV.type} (same value: 'mental')
                    [2] : object {3 - Of Blood and Faith.items.[].system.damage.2}
                        applyMod : boolean {3 - Of Blood and Faith.items.[].system.damage.2.applyMod} (same value: False)
                        [category] : empty
                        formula : string {3 - Of Blood and Faith.items.[].system.damage.2.formula} (same value: '3d10')
                        kinds : array<string> {3 - Of Blood and Faith.items.[].system.damage.2.kinds}
                            Length: min=1 max=1
                            Value type: string {3 - Of Blood and Faith.items.[].system.damage.2.kinds.[]} (same value: 'damage')
                        materials : array<> {3 - Of Blood and Faith.items.[].system.damage.2.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3 - Of Blood and Faith.items.[].system.damage.2.type} (same value: 'cold')
                    [3] : object {3 - Of Blood and Faith.items.[].system.damage.3}
                        applyMod : boolean {3 - Of Blood and Faith.items.[].system.damage.3.applyMod} (same value: False)
                        [category] : empty
                        formula : string {3 - Of Blood and Faith.items.[].system.damage.3.formula} (same value: '3d10')
                        kinds : array<string> {3 - Of Blood and Faith.items.[].system.damage.3.kinds}
                            Length: min=1 max=1
                            Value type: string {3 - Of Blood and Faith.items.[].system.damage.3.kinds.[]} (same value: 'damage')
                        materials : array<> {3 - Of Blood and Faith.items.[].system.damage.3.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3 - Of Blood and Faith.items.[].system.damage.3.type} (same value: 'electricity')
                    [4] : object {3 - Of Blood and Faith.items.[].system.damage.4}
                        applyMod : boolean {3 - Of Blood and Faith.items.[].system.damage.4.applyMod} (same value: False)
                        [category] : empty
                        formula : string {3 - Of Blood and Faith.items.[].system.damage.4.formula} (same value: '3d10')
                        kinds : array<string> {3 - Of Blood and Faith.items.[].system.damage.4.kinds}
                            Length: min=1 max=1
                            Value type: string {3 - Of Blood and Faith.items.[].system.damage.4.kinds.[]} (same value: 'damage')
                        materials : array<> {3 - Of Blood and Faith.items.[].system.damage.4.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3 - Of Blood and Faith.items.[].system.damage.4.type} (same value: 'bludgeoning')
                    [5] : object {3 - Of Blood and Faith.items.[].system.damage.5}
                        applyMod : boolean {3 - Of Blood and Faith.items.[].system.damage.5.applyMod} (same value: False)
                        [category] : empty
                        formula : string {3 - Of Blood and Faith.items.[].system.damage.5.formula} (same value: '3d10')
                        kinds : array<string> {3 - Of Blood and Faith.items.[].system.damage.5.kinds}
                            Length: min=1 max=1
                            Value type: string {3 - Of Blood and Faith.items.[].system.damage.5.kinds.[]} (same value: 'damage')
                        materials : array<> {3 - Of Blood and Faith.items.[].system.damage.5.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3 - Of Blood and Faith.items.[].system.damage.5.type} (same value: 'fire')
                    [dFAvAi8vt0k4MIyH] : object {3 - Of Blood and Faith.items.[].system.damage.dFAvAi8vt0k4MIyH}
                        applyMod : boolean {3 - Of Blood and Faith.items.[].system.damage.dFAvAi8vt0k4MIyH.applyMod} (same value: False)
                        [category] : empty
                        formula : string {3 - Of Blood and Faith.items.[].system.damage.dFAvAi8vt0k4MIyH.formula} (same value: '12d8')
                        kinds : array<string> {3 - Of Blood and Faith.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds}
                            Length: min=1 max=1
                            Value type: string {3 - Of Blood and Faith.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds.[]} (same value: 'damage')
                        materials : array<> {3 - Of Blood and Faith.items.[].system.damage.dFAvAi8vt0k4MIyH.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3 - Of Blood and Faith.items.[].system.damage.dFAvAi8vt0k4MIyH.type} (same value: 'cold')
                    [damageType] : string {3 - Of Blood and Faith.items.[].system.damage.damageType} (3 different values)
                        'slashing' (x6)
                        'piercing' (x5)
                        'bludgeoning' (x1)
                    [dice] : integer {3 - Of Blood and Faith.items.[].system.damage.dice} (same value: 1)
                    [die] : string {3 - Of Blood and Faith.items.[].system.damage.die} (4 different values)
                        'd6' (x4)
                        'd8' (x4)
                        'd4' (x2)
                        'd12' (x2)
                    [formula] : string {3 - Of Blood and Faith.items.[].system.damage.formula} (same value: '8d8+30')
                    [hBNB5kWrMV8T2CuH] : object {3 - Of Blood and Faith.items.[].system.damage.hBNB5kWrMV8T2CuH}
                        applyMod : boolean {3 - Of Blood and Faith.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False)
                        [category] : empty
                        formula : string {3 - Of Blood and Faith.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: '3d6')
                        kinds : array<string> {3 - Of Blood and Faith.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds}
                            Length: min=1 max=1
                            Value type: string {3 - Of Blood and Faith.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: 'damage')
                        materials : array<> {3 - Of Blood and Faith.items.[].system.damage.hBNB5kWrMV8T2CuH.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3 - Of Blood and Faith.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: 'piercing')
                    [kind] : string {3 - Of Blood and Faith.items.[].system.damage.kind} (same value: 'healing')
                    [mY0vhGfbdzA69pIz] : object {3 - Of Blood and Faith.items.[].system.damage.mY0vhGfbdzA69pIz}
                        applyMod : boolean {3 - Of Blood and Faith.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False)
                        category : string {3 - Of Blood and Faith.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: 'persistent')
                        formula : string {3 - Of Blood and Faith.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: '1d6')
                        kinds : array<string> {3 - Of Blood and Faith.items.[].system.damage.mY0vhGfbdzA69pIz.kinds}
                            Length: min=1 max=1
                            Value type: string {3 - Of Blood and Faith.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: 'damage')
                        materials : array<> {3 - Of Blood and Faith.items.[].system.damage.mY0vhGfbdzA69pIz.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3 - Of Blood and Faith.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: 'poison')
                    [rQT6Is4xVcbWJIAt] : object {3 - Of Blood and Faith.items.[].system.damage.rQT6Is4xVcbWJIAt}
                        applyMod : boolean {3 - Of Blood and Faith.items.[].system.damage.rQT6Is4xVcbWJIAt.applyMod} (same value: False)
                        [category] : empty
                        formula : string {3 - Of Blood and Faith.items.[].system.damage.rQT6Is4xVcbWJIAt.formula} (same value: '7d8')
                        kinds : array<string> {3 - Of Blood and Faith.items.[].system.damage.rQT6Is4xVcbWJIAt.kinds}
                            Length: min=1 max=1
                            Value type: string {3 - Of Blood and Faith.items.[].system.damage.rQT6Is4xVcbWJIAt.kinds.[]} (same value: 'damage')
                        materials : array<> {3 - Of Blood and Faith.items.[].system.damage.rQT6Is4xVcbWJIAt.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3 - Of Blood and Faith.items.[].system.damage.rQT6Is4xVcbWJIAt.type} (same value: 'force')
                    [type] : string {3 - Of Blood and Faith.items.[].system.damage.type} (same value: 'void')
                [defense] : object {3 - Of Blood and Faith.items.[].system.defense}
                    save : object {3 - Of Blood and Faith.items.[].system.defense.save}
                        basic : boolean {3 - Of Blood and Faith.items.[].system.defense.save.basic} (2 different values)
                            False (x20)
                            True (x9)
                        statistic : string {3 - Of Blood and Faith.items.[].system.defense.save.statistic} (3 different values)
                            'fortitude' (x12)
                            'will' (x11)
                            'reflex' (x6)
                [dexCap] : integer {3 - Of Blood and Faith.items.[].system.dexCap} (4 different values)
                    5 (x1)
                    0 (x1)
                    3 (x1)
                    1 (x1)
                [duration] : object {3 - Of Blood and Faith.items.[].system.duration}
                    sustained : boolean {3 - Of Blood and Faith.items.[].system.duration.sustained} (2 different values)
                        False (x85)
                        True (x13)
                    value : string {3 - Of Blood and Faith.items.[].system.duration.value} (15 different values)
                [equipped] : object {3 - Of Blood and Faith.items.[].system.equipped}
                    carryType : string {3 - Of Blood and Faith.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x16)
                        'held' (x7)
                    [handsHeld] : integer {3 - Of Blood and Faith.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x10)
                        1 (x7)
                    [inSlot] : boolean {3 - Of Blood and Faith.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {3 - Of Blood and Faith.items.[].system.frequency}
                    max : integer {3 - Of Blood and Faith.items.[].system.frequency.max} (2 different values)
                        3 (x1)
                        1 (x1)
                    per : string {3 - Of Blood and Faith.items.[].system.frequency.per} (same value: 'day')
                [group] : string {3 - Of Blood and Faith.items.[].system.group} (8 different values)
                    'sword' (x7)
                    'knife' (x2)
                    'plate' (x2)
                    'flail' (x1)
                    'cloth' (x1)
                    'dart' (x1)
                    'bow' (x1)
                    'chain' (x1)
                [hardness] : integer {3 - Of Blood and Faith.items.[].system.hardness} (3 different values)
                    0 (x21)
                    5 (x1)
                    20 (x1)
                [heightening] : object {3 - Of Blood and Faith.items.[].system.heightening}
                    [damage] : object {3 - Of Blood and Faith.items.[].system.heightening.damage}
                        [0] : string {3 - Of Blood and Faith.items.[].system.heightening.damage.0} (6 different values)
                            '1d10' (x6)
                            '1d4' (x3)
                            '10' (x2)
                            '1d8' (x2)
                            '2d6' (x1)
                            '1d6' (x1)
                        [dFAvAi8vt0k4MIyH] : string {3 - Of Blood and Faith.items.[].system.heightening.damage.dFAvAi8vt0k4MIyH} (same value: '1d8')
                        [hBNB5kWrMV8T2CuH] : string {3 - Of Blood and Faith.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: '0')
                        [mY0vhGfbdzA69pIz] : string {3 - Of Blood and Faith.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: '1d6')
                        [rQT6Is4xVcbWJIAt] : string {3 - Of Blood and Faith.items.[].system.heightening.damage.rQT6Is4xVcbWJIAt} (same value: '1d8')
                    [interval] : integer {3 - Of Blood and Faith.items.[].system.heightening.interval} (2 different values)
                        1 (x16)
                        2 (x2)
                    type : string {3 - Of Blood and Faith.items.[].system.heightening.type} (2 different values)
                        'interval' (x18)
                        'fixed' (x8)
                    [area] : integer {3 - Of Blood and Faith.items.[].system.heightening.area} (same value: 0)
                    [levels] : object {3 - Of Blood and Faith.items.[].system.heightening.levels}
                        [10] : object {3 - Of Blood and Faith.items.[].system.heightening.levels.10}
                            area : object {3 - Of Blood and Faith.items.[].system.heightening.levels.10.area}
                                [areaType] : string {3 - Of Blood and Faith.items.[].system.heightening.levels.10.area.areaType} (same value: 'burst')
                                type : string {3 - Of Blood and Faith.items.[].system.heightening.levels.10.area.type} (same value: 'burst')
                                value : integer {3 - Of Blood and Faith.items.[].system.heightening.levels.10.area.value} (2 different values)
                                    1320 (x1)
                                    1000 (x1)
                            range : object {3 - Of Blood and Faith.items.[].system.heightening.levels.10.range}
                                value : string {3 - Of Blood and Faith.items.[].system.heightening.levels.10.range.value} (2 different values)
                                    'half a mile' (x1)
                                    '2000 feet' (x1)
                        [3] : object {3 - Of Blood and Faith.items.[].system.heightening.levels.3}
                            target : object {3 - Of Blood and Faith.items.[].system.heightening.levels.3.target}
                                value : string {3 - Of Blood and Faith.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
                        [5] : object {3 - Of Blood and Faith.items.[].system.heightening.levels.5}
                            range : object {3 - Of Blood and Faith.items.[].system.heightening.levels.5.range}
                                value : string {3 - Of Blood and Faith.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    '1 mile' (x2)
                                    '60 feet' (x1)
                        [6] : object {3 - Of Blood and Faith.items.[].system.heightening.levels.6}
                            target : object {3 - Of Blood and Faith.items.[].system.heightening.levels.6.target}
                                value : string {3 - Of Blood and Faith.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
                        [7] : object {3 - Of Blood and Faith.items.[].system.heightening.levels.7}
                            target : object {3 - Of Blood and Faith.items.[].system.heightening.levels.7.target}
                                value : string {3 - Of Blood and Faith.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
                        [8] : object {3 - Of Blood and Faith.items.[].system.heightening.levels.8}
                            target : object {3 - Of Blood and Faith.items.[].system.heightening.levels.8.target}
                                value : string {3 - Of Blood and Faith.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                [hp] : object {3 - Of Blood and Faith.items.[].system.hp}
                    max : integer {3 - Of Blood and Faith.items.[].system.hp.max} (3 different values)
                        0 (x21)
                        20 (x1)
                        160 (x1)
                    value : integer {3 - Of Blood and Faith.items.[].system.hp.value} (3 different values)
                        0 (x21)
                        128 (x1)
                        160 (x1)
                [level] : object {3 - Of Blood and Faith.items.[].system.level}
                    value : integer {3 - Of Blood and Faith.items.[].system.level.value} (16 different values)
                [location] : object {3 - Of Blood and Faith.items.[].system.location}
                    [heightenedLevel] : integer {3 - Of Blood and Faith.items.[].system.location.heightenedLevel} (10 different values)
                        8 (x12)
                        9 (x11)
                        7 (x10)
                        10 (x7)
                        6 (x6)
                        5 (x6)
                        2 (x4)
                        4 (x3)
                        3 (x3)
                        1 (x3)
                    [uses] : object {3 - Of Blood and Faith.items.[].system.location.uses}
                        max : integer {3 - Of Blood and Faith.items.[].system.location.uses.max} (2 different values)
                            2 (x4)
                            3 (x2)
                        value : integer {3 - Of Blood and Faith.items.[].system.location.uses.value} (2 different values)
                            2 (x4)
                            3 (x2)
                    [value] : string {3 - Of Blood and Faith.items.[].system.location.value} (10 different values)
                        'wDREUJbYU6KJu8YQ' (x32)
                        '2Ac0vnTgNET69sFd' (x17)
                        'sDtcGOxyPdPbh8Nf' (x14)
                        '7Ajapj0l8Pb10ZVP' (x13)
                        '7yfmZkxBxXhIzfhz' (x6)
                        'iQUnpaevUTPQKljg' (x1)
                        'bKyrclG3dbVtjKLh' (x1)
                        't7wWAsZRK4nZEslf' (x1)
                        '3tga4e5oE8VbCult' (x1)
                        'AFSBN6oTZmbCUL5e' (x1)
                [material] : object {3 - Of Blood and Faith.items.[].system.material}
                    [grade] : string {3 - Of Blood and Faith.items.[].system.material.grade} (same value: 'standard')
                    [type] : string {3 - Of Blood and Faith.items.[].system.material.type} (same value: 'adamantine')
                [mod] : object {3 - Of Blood and Faith.items.[].system.mod}
                    value : integer {3 - Of Blood and Faith.items.[].system.mod.value} (7 different values)
                        28 (x1)
                        41 (x1)
                        35 (x1)
                        32 (x1)
                        38 (x1)
                        34 (x1)
                        39 (x1)
                [overlays] : object {3 - Of Blood and Faith.items.[].system.overlays}
                    [37gy7l19tik74o4s] : object {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3 - Of Blood and Faith.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [7qdtetowq348s9oc] : object {3 - Of Blood and Faith.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {3 - Of Blood and Faith.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {3 - Of Blood and Faith.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {3 - Of Blood and Faith.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {3 - Of Blood and Faith.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {3 - Of Blood and Faith.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {3 - Of Blood and Faith.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {3 - Of Blood and Faith.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {3 - Of Blood and Faith.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3 - Of Blood and Faith.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [WTeek6DuuUC5uXiv] : object {3 - Of Blood and Faith.items.[].system.overlays.WTeek6DuuUC5uXiv}
                        _id : string {3 - Of Blood and Faith.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: 'WTeek6DuuUC5uXiv')
                        name : string {3 - Of Blood and Faith.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: 'Execute (Void)')
                        overlayType : string {3 - Of Blood and Faith.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: 'override')
                        sort : integer {3 - Of Blood and Faith.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1)
                        system : object {3 - Of Blood and Faith.items.[].system.overlays.WTeek6DuuUC5uXiv.system}
                    [lfxcoz2d3f8j2zq1] : object {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3 - Of Blood and Faith.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [rZUgF7LFHu7N5MFK] : object {3 - Of Blood and Faith.items.[].system.overlays.rZUgF7LFHu7N5MFK}
                        _id : string {3 - Of Blood and Faith.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: 'rZUgF7LFHu7N5MFK')
                        name : string {3 - Of Blood and Faith.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: 'Execute (Vitality)')
                        overlayType : string {3 - Of Blood and Faith.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: 'override')
                        sort : integer {3 - Of Blood and Faith.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2)
                        system : object {3 - Of Blood and Faith.items.[].system.overlays.rZUgF7LFHu7N5MFK.system}
                            damage : object {3 - Of Blood and Faith.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage}
                                0 : object {3 - Of Blood and Faith.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0}
                                    [category] : empty
                                    type : string {3 - Of Blood and Faith.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: 'vitality')
                            traits : object {3 - Of Blood and Faith.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits}
                                value : array<string> {3 - Of Blood and Faith.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {3 - Of Blood and Faith.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                [prepared] : object {3 - Of Blood and Faith.items.[].system.prepared}
                    [validItems] : string {3 - Of Blood and Faith.items.[].system.prepared.validItems} (same value: '')
                    value : string {3 - Of Blood and Faith.items.[].system.prepared.value} (3 different values)
                        'innate' (x8)
                        'focus' (x2)
                        'items' (x1)
                [price] : object {3 - Of Blood and Faith.items.[].system.price}
                    value : object {3 - Of Blood and Faith.items.[].system.price.value}
                        [gp] : integer {3 - Of Blood and Faith.items.[].system.price.value.gp} (12 different values)
                        [sp] : integer {3 - Of Blood and Faith.items.[].system.price.value.sp} (3 different values)
                            2 (x2)
                            1 (x2)
                            8 (x1)
                [proficiency] : object {3 - Of Blood and Faith.items.[].system.proficiency}
                    value : integer {3 - Of Blood and Faith.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {3 - Of Blood and Faith.items.[].system.proficient}
                    value : integer {3 - Of Blood and Faith.items.[].system.proficient.value} (same value: 0)
                publication : object {3 - Of Blood and Faith.items.[].system.publication}
                    license : string {3 - Of Blood and Faith.items.[].system.publication.license} (2 different values)
                        'ORC' (x163)
                        'OGL' (x106)
                    remaster : boolean {3 - Of Blood and Faith.items.[].system.publication.remaster} (2 different values)
                        True (x163)
                        False (x106)
                    title : string {3 - Of Blood and Faith.items.[].system.publication.title} (5 different values)
                        'Pathfinder Player Core' (x116)
                        '' (x106)
                        'Pathfinder Monster Core' (x40)
                        'Pathfinder GM Core' (x6)
                        'Pathfinder Player Core 2' (x1)
                rules : ignored (Foundry rules object) {3 - Of Blood and Faith.items.[].system.rules}
                [quantity] : integer {3 - Of Blood and Faith.items.[].system.quantity} (5 different values)
                    1 (x19)
                    6 (x1)
                    5 (x1)
                    3 (x1)
                    4 (x1)
                [range] : mixed
                    object {3 - Of Blood and Faith.items.[].system.range}
                        value : string {3 - Of Blood and Faith.items.[].system.range.value} (16 different values)
                    integer {3 - Of Blood and Faith.items.[].system.range} (2 different values)
                        30 (x1)
                        100 (x1)
                [reload] : object {3 - Of Blood and Faith.items.[].system.reload}
                    value : string {3 - Of Blood and Faith.items.[].system.reload.value} (3 different values)
                        '' (x6)
                        '-' (x5)
                        '0' (x1)
                [requirements] : string {3 - Of Blood and Faith.items.[].system.requirements} (same value: '')
                [ritual] : object {3 - Of Blood and Faith.items.[].system.ritual}
                    primary : object {3 - Of Blood and Faith.items.[].system.ritual.primary}
                        check : string {3 - Of Blood and Faith.items.[].system.ritual.primary.check} (7 different values)
                            'Occultism (master)' (x2)
                            'Religion' (x2)
                            'Nature (master)' (x2)
                            'Nature (expert)' (x2)
                            'Arcana (expert), Occultism (expert), or Religion (expert)' (x1)
                            'Occultism (expert) or Religion (expert)' (x1)
                            'Religion (expert)' (x1)
                    secondary : object {3 - Of Blood and Faith.items.[].system.ritual.secondary}
                        casters : integer {3 - Of Blood and Faith.items.[].system.ritual.secondary.casters} (4 different values)
                            2 (x5)
                            1 (x4)
                            3 (x1)
                            4 (x1)
                        checks : string {3 - Of Blood and Faith.items.[].system.ritual.secondary.checks} (9 different values)
                            'Performance, Society' (x2)
                            'Crafting, Performance' (x2)
                            'Society or Legal Lore' (x1)
                            'Occultism or Religion (whichever isn\'t used for the primary check)' (x1)
                            'Medicine, Society' (x1)
                            'Lore (any), Society, Survival' (x1)
                            'Crafting, Diplomacy, Survival' (x1)
                            'Survival' (x1)
                            'Farming Lore or Survival' (x1)
                [runes] : object {3 - Of Blood and Faith.items.[].system.runes}
                    [potency] : integer {3 - Of Blood and Faith.items.[].system.runes.potency} (3 different values)
                        2 (x8)
                        0 (x5)
                        3 (x3)
                    [property] : array<string> {3 - Of Blood and Faith.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {3 - Of Blood and Faith.items.[].system.runes.property.[]} (3 different values)
                            'grievous' (x1)
                            'keen' (x1)
                            'unholy' (x1)
                    [reinforcing] : integer {3 - Of Blood and Faith.items.[].system.runes.reinforcing} (2 different values)
                        6 (x1)
                        0 (x1)
                    [resilient] : integer {3 - Of Blood and Faith.items.[].system.runes.resilient} (3 different values)
                        2 (x2)
                        1 (x1)
                        0 (x1)
                    [striking] : integer {3 - Of Blood and Faith.items.[].system.runes.striking} (4 different values)
                        2 (x5)
                        0 (x4)
                        3 (x2)
                        1 (x1)
                [selfEffect] : object {3 - Of Blood and Faith.items.[].system.selfEffect}
                    name : string {3 - Of Blood and Faith.items.[].system.selfEffect.name} (3 different values)
                        'Effect: Raise a Shield' (x2)
                        'Effect: Hunt Will' (x1)
                        'Effect: Iron Command (Extra Damage)' (x1)
                    uuid : string {3 - Of Blood and Faith.items.[].system.selfEffect.uuid} (3 different values)
                        'Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield' (x2)
                        'Compendium.pf2e.bestiary-effects.Item.Effect: Hunt Will' (x1)
                        'Compendium.pf2e.bestiary-effects.Item.Effect: Iron Command (Extra Damage)' (x1)
                [showSlotlessLevels] : object {3 - Of Blood and Faith.items.[].system.showSlotlessLevels}
                    value : boolean {3 - Of Blood and Faith.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {3 - Of Blood and Faith.items.[].system.size} (3 different values)
                    'med' (x20)
                    'huge' (x2)
                    'lg' (x1)
                [slots] : object {3 - Of Blood and Faith.items.[].system.slots}
                [slug] : string {3 - Of Blood and Faith.items.[].system.slug} (127 different values)
                [speedPenalty] : integer {3 - Of Blood and Faith.items.[].system.speedPenalty} (3 different values)
                    0 (x4)
                    -10 (x1)
                    -5 (x1)
                [spell] : object {3 - Of Blood and Faith.items.[].system.spell}
                    _id : string {3 - Of Blood and Faith.items.[].system.spell._id} (2 different values)
                        'RJbZKFx5FgxwohiS' (x1)
                        'o3YbS0TVvkDmCzK0' (x1)
                    _stats : object {3 - Of Blood and Faith.items.[].system.spell._stats}
                        compendiumSource : string {3 - Of Blood and Faith.items.[].system.spell._stats.compendiumSource} (2 different values)
                            'Compendium.pf2e.spells-srd.Item.7Iela4GgVeO3LfAo' (x1)
                            'Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM' (x1)
                    img : string {3 - Of Blood and Faith.items.[].system.spell.img} (2 different values)
                        'systems/pf2e/icons/spells/wall-of-force.webp' (x1)
                        'systems/pf2e/icons/spells/magic-missile.webp' (x1)
                    name : string {3 - Of Blood and Faith.items.[].system.spell.name} (2 different values)
                        'Wall of Force' (x1)
                        'Force Barrage' (x1)
                    sort : integer {3 - Of Blood and Faith.items.[].system.spell.sort} (same value: 0)
                    system : object {3 - Of Blood and Faith.items.[].system.spell.system}
                        [area] : empty
                        cost : object {3 - Of Blood and Faith.items.[].system.spell.system.cost}
                            value : string {3 - Of Blood and Faith.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {3 - Of Blood and Faith.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {3 - Of Blood and Faith.items.[].system.spell.system.damage}
                            0 : object {3 - Of Blood and Faith.items.[].system.spell.system.damage.0}
                                applyMod : boolean {3 - Of Blood and Faith.items.[].system.spell.system.damage.0.applyMod} (same value: False)
                                [category] : empty
                                formula : string {3 - Of Blood and Faith.items.[].system.spell.system.damage.0.formula} (same value: '1d4+1')
                                kinds : array<string> {3 - Of Blood and Faith.items.[].system.spell.system.damage.0.kinds}
                                    Length: min=1 max=1
                                    Value type: string {3 - Of Blood and Faith.items.[].system.spell.system.damage.0.kinds.[]} (same value: 'damage')
                                materials : array<> {3 - Of Blood and Faith.items.[].system.spell.system.damage.0.materials}
                                    Length: min=0 max=0
                                    Value type: empty
                                type : string {3 - Of Blood and Faith.items.[].system.spell.system.damage.0.type} (same value: 'force')
                        description : object {3 - Of Blood and Faith.items.[].system.spell.system.description}
                            value : string {3 - Of Blood and Faith.items.[].system.spell.system.description.value} (2 different values)
                        duration : object {3 - Of Blood and Faith.items.[].system.spell.system.duration}
                            sustained : boolean {3 - Of Blood and Faith.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {3 - Of Blood and Faith.items.[].system.spell.system.duration.value} (2 different values)
                                '1 minute' (x1)
                                '' (x1)
                        level : object {3 - Of Blood and Faith.items.[].system.spell.system.level}
                            value : integer {3 - Of Blood and Faith.items.[].system.spell.system.level.value} (2 different values)
                                6 (x1)
                                1 (x1)
                        location : object {3 - Of Blood and Faith.items.[].system.spell.system.location}
                            heightenedLevel : integer {3 - Of Blood and Faith.items.[].system.spell.system.location.heightenedLevel} (2 different values)
                                6 (x1)
                                7 (x1)
                            [value] : empty
                        publication : object {3 - Of Blood and Faith.items.[].system.spell.system.publication}
                            license : string {3 - Of Blood and Faith.items.[].system.spell.system.publication.license} (same value: 'ORC')
                            remaster : boolean {3 - Of Blood and Faith.items.[].system.spell.system.publication.remaster} (same value: True)
                            title : string {3 - Of Blood and Faith.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core')
                        range : object {3 - Of Blood and Faith.items.[].system.spell.system.range}
                            value : string {3 - Of Blood and Faith.items.[].system.spell.system.range.value} (2 different values)
                                '30 feet' (x1)
                                '120 feet' (x1)
                        requirements : string {3 - Of Blood and Faith.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {3 - Of Blood and Faith.items.[].system.spell.system.rules}
                        slug : string {3 - Of Blood and Faith.items.[].system.spell.system.slug} (2 different values)
                            'wall-of-force' (x1)
                            'force-barrage' (x1)
                        target : object {3 - Of Blood and Faith.items.[].system.spell.system.target}
                            value : string {3 - Of Blood and Faith.items.[].system.spell.system.target.value} (2 different values)
                                '' (x1)
                                '1 creature' (x1)
                        time : object {3 - Of Blood and Faith.items.[].system.spell.system.time}
                            value : string {3 - Of Blood and Faith.items.[].system.spell.system.time.value} (2 different values)
                                '3' (x1)
                                '1 to 3' (x1)
                        traits : object {3 - Of Blood and Faith.items.[].system.spell.system.traits}
                            rarity : string {3 - Of Blood and Faith.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {3 - Of Blood and Faith.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=2
                                Value type: string {3 - Of Blood and Faith.items.[].system.spell.system.traits.traditions.[]} (2 different values)
                                    'arcane' (x2)
                                    'occult' (x2)
                            value : array<string> {3 - Of Blood and Faith.items.[].system.spell.system.traits.value}
                                Length: min=3 max=3
                                Value type: string {3 - Of Blood and Faith.items.[].system.spell.system.traits.value.[]} (3 different values)
                                    'concentrate' (x2)
                                    'force' (x2)
                                    'manipulate' (x2)
                        [defense] : empty
                        overlays : object {3 - Of Blood and Faith.items.[].system.spell.system.overlays}
                    type : string {3 - Of Blood and Faith.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {3 - Of Blood and Faith.items.[].system.spelldc}
                    dc : integer {3 - Of Blood and Faith.items.[].system.spelldc.dc} (6 different values)
                        42 (x3)
                        37 (x3)
                        0 (x2)
                        45 (x1)
                        39 (x1)
                        41 (x1)
                    value : integer {3 - Of Blood and Faith.items.[].system.spelldc.value} (5 different values)
                        0 (x6)
                        29 (x2)
                        37 (x1)
                        33 (x1)
                        32 (x1)
                [splashDamage] : object {3 - Of Blood and Faith.items.[].system.splashDamage}
                    value : integer {3 - Of Blood and Faith.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {3 - Of Blood and Faith.items.[].system.strength} (3 different values)
                    4 (x1)
                    1 (x1)
                    3 (x1)
                [target] : object {3 - Of Blood and Faith.items.[].system.target}
                    value : string {3 - Of Blood and Faith.items.[].system.target.value} (23 different values)
                [time] : object {3 - Of Blood and Faith.items.[].system.time}
                    value : string {3 - Of Blood and Faith.items.[].system.time.value} (10 different values)
                        '2' (x62)
                        '3' (x8)
                        '1 day' (x8)
                        '10 minutes' (x7)
                        '1 minute' (x4)
                        '1' (x3)
                        '3 days' (x2)
                        '1 hour' (x2)
                        'reaction' (x1)
                        '1 to 3' (x1)
                [tradition] : object {3 - Of Blood and Faith.items.[].system.tradition}
                    value : string {3 - Of Blood and Faith.items.[].system.tradition.value} (2 different values)
                        'divine' (x7)
                        'occult' (x4)
                traits : object {3 - Of Blood and Faith.items.[].system.traits}
                    [integrated] : empty
                    [rarity] : string {3 - Of Blood and Faith.items.[].system.traits.rarity} (2 different values)
                        'common' (x96)
                        'uncommon' (x25)
                    [traditions] : array<string> {3 - Of Blood and Faith.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {3 - Of Blood and Faith.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x59)
                            'arcane' (x56)
                            'divine' (x45)
                            'primal' (x43)
                    [value] : array<string> {3 - Of Blood and Faith.items.[].system.traits.value}
                        Length: min=0 max=9
                        Value type: string {3 - Of Blood and Faith.items.[].system.traits.value.[]} (89 different values)
                [specific] : object {3 - Of Blood and Faith.items.[].system.specific}
                    [integrated] : empty
                    material : object {3 - Of Blood and Faith.items.[].system.specific.material}
                        [grade] : empty
                        [type] : empty
                    runes : object {3 - Of Blood and Faith.items.[].system.specific.runes}
                        reinforcing : integer {3 - Of Blood and Faith.items.[].system.specific.runes.reinforcing} (same value: 0)
                [usage] : object {3 - Of Blood and Faith.items.[].system.usage}
                    [canBeAmmo] : boolean {3 - Of Blood and Faith.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {3 - Of Blood and Faith.items.[].system.usage.value} (4 different values)
                        'held-in-one-hand' (x12)
                        'held-in-two-hands' (x3)
                        'worn' (x1)
                        'held-in-one-plus-hands' (x1)
                [uses] : object {3 - Of Blood and Faith.items.[].system.uses}
                    autoDestroy : boolean {3 - Of Blood and Faith.items.[].system.uses.autoDestroy} (2 different values)
                        False (x2)
                        True (x2)
                    max : integer {3 - Of Blood and Faith.items.[].system.uses.max} (same value: 1)
                    value : integer {3 - Of Blood and Faith.items.[].system.uses.value} (same value: 1)
            type : string {3 - Of Blood and Faith.items.[].type} (10 different values)
                'action' (x103)
                'spell' (x98)
                'melee' (x27)
                'weapon' (x12)
                'spellcastingEntry' (x11)
                'lore' (x7)
                'consumable' (x4)
                'armor' (x4)
                'shield' (x2)
                'equipment' (x1)
            [_stats] : object {3 - Of Blood and Faith.items.[]._stats}
                compendiumSource : string {3 - Of Blood and Faith.items.[]._stats.compendiumSource} (127 different values)
            [flags] : object {3 - Of Blood and Faith.items.[].flags}
                pf2e : object {3 - Of Blood and Faith.items.[].flags.pf2e}
                    linkedWeapon : string {3 - Of Blood and Faith.items.[].flags.pf2e.linkedWeapon} (12 different values)
            [folder] : string {3 - Of Blood and Faith.items.[].folder} (3 different values)
                'dfRpdU8Efsenms12' (x2)
                '7cyoYPoPYA01mErU' (x1)
                '6JF73zNhT8zbp1qC' (x1)
    name : string {3 - Of Blood and Faith.name} (all different values)
    system : object {3 - Of Blood and Faith.system}
        [abilities] : object {3 - Of Blood and Faith.system.abilities}
            cha : object {3 - Of Blood and Faith.system.abilities.cha}
                mod : integer {3 - Of Blood and Faith.system.abilities.cha.mod} (7 different values)
                    7 (x4)
                    -2 (x3)
                    10 (x2)
                    -5 (x2)
                    6 (x1)
                    -1 (x1)
                    8 (x1)
            con : object {3 - Of Blood and Faith.system.abilities.con}
                mod : integer {3 - Of Blood and Faith.system.abilities.con.mod} (6 different values)
                    6 (x8)
                    5 (x2)
                    4 (x1)
                    7 (x1)
                    8 (x1)
                    10 (x1)
            dex : object {3 - Of Blood and Faith.system.abilities.dex}
                mod : integer {3 - Of Blood and Faith.system.abilities.dex.mod} (6 different values)
                    6 (x8)
                    9 (x2)
                    10 (x1)
                    7 (x1)
                    4 (x1)
                    -2 (x1)
            int : object {3 - Of Blood and Faith.system.abilities.int}
                mod : integer {3 - Of Blood and Faith.system.abilities.int.mod} (5 different values)
                    -5 (x6)
                    7 (x3)
                    6 (x2)
                    5 (x2)
                    4 (x1)
            str : object {3 - Of Blood and Faith.system.abilities.str}
                mod : integer {3 - Of Blood and Faith.system.abilities.str.mod} (7 different values)
                    10 (x3)
                    8 (x3)
                    0 (x2)
                    4 (x2)
                    9 (x2)
                    5 (x1)
                    7 (x1)
            wis : object {3 - Of Blood and Faith.system.abilities.wis}
                mod : integer {3 - Of Blood and Faith.system.abilities.wis.mod} (7 different values)
                    4 (x5)
                    5 (x3)
                    10 (x2)
                    7 (x1)
                    6 (x1)
                    8 (x1)
                    3 (x1)
        attributes : object {3 - Of Blood and Faith.system.attributes}
            ac : object {3 - Of Blood and Faith.system.attributes.ac}
                [details] : string {3 - Of Blood and Faith.system.attributes.ac.details} (2 different values)
                    '' (x13)
                    '48 with shield raised' (x1)
                [value] : integer {3 - Of Blood and Faith.system.attributes.ac.value} (9 different values)
                    42 (x5)
                    40 (x3)
                    46 (x3)
                    37 (x2)
                    39 (x1)
                    43 (x1)
                    38 (x1)
                    44 (x1)
                    45 (x1)
            [allSaves] : object {3 - Of Blood and Faith.system.attributes.allSaves}
                value : string {3 - Of Blood and Faith.system.attributes.allSaves.value} (3 different values)
                    '' (x12)
                    '+1 status to all saves vs. vitality' (x1)
                    '+1 status to all saves vs. magic' (x1)
            hp : object {3 - Of Blood and Faith.system.attributes.hp}
                details : string {3 - Of Blood and Faith.system.attributes.hp.details} (8 different values)
                    'void healing' (x7)
                    '' (x7)
                    'BT 65' (x1)
                    '(runes) BT 65' (x1)
                    'BT 52' (x1)
                    'BT 55' (x1)
                    'coffin restoration, fast healing 15, void healing' (x1)
                    'rejuvenation, void healing' (x1)
                max : integer {3 - Of Blood and Faith.system.attributes.hp.max} (15 different values)
                temp : integer {3 - Of Blood and Faith.system.attributes.hp.temp} (same value: 0)
                value : integer {3 - Of Blood and Faith.system.attributes.hp.value} (15 different values)
            [emitsSound] : string {3 - Of Blood and Faith.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {3 - Of Blood and Faith.system.attributes.hardness} (4 different values)
                0 (x3)
                31 (x1)
                25 (x1)
                29 (x1)
            [immunities] : array<object> {3 - Of Blood and Faith.system.attributes.immunities}
                Length: min=0 max=12
                Value type: object {3 - Of Blood and Faith.system.attributes.immunities.[]}
                    exceptions : array<> {3 - Of Blood and Faith.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {3 - Of Blood and Faith.system.attributes.immunities.[].type} (19 different values)
            [resistances] : array<object> {3 - Of Blood and Faith.system.attributes.resistances}
                Length: min=0 max=5
                Value type: object {3 - Of Blood and Faith.system.attributes.resistances.[]}
                    doubleVs : array<string> {3 - Of Blood and Faith.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=1
                        Value type: string {3 - Of Blood and Faith.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    exceptions : array<string> {3 - Of Blood and Faith.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=3
                        Value type: string {3 - Of Blood and Faith.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            'force' (x1)
                            'ghost-touch' (x1)
                            'spirit' (x1)
                    type : string {3 - Of Blood and Faith.system.attributes.resistances.[].type} (6 different values)
                        'physical' (x3)
                        'piercing' (x3)
                        'slashing' (x3)
                        'cold' (x3)
                        'electricity' (x2)
                        'fire' (x2)
                    value : integer {3 - Of Blood and Faith.system.attributes.resistances.[].value} (3 different values)
                        20 (x11)
                        15 (x3)
                        10 (x2)
            [speed] : object {3 - Of Blood and Faith.system.attributes.speed}
                otherSpeeds : array<object> {3 - Of Blood and Faith.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {3 - Of Blood and Faith.system.attributes.speed.otherSpeeds.[]}
                        type : string {3 - Of Blood and Faith.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'fly' (x5)
                            'climb' (x1)
                            'swim' (x1)
                        value : integer {3 - Of Blood and Faith.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            25 (x2)
                            60 (x2)
                            35 (x1)
                            30 (x1)
                            40 (x1)
                value : integer {3 - Of Blood and Faith.system.attributes.speed.value} (5 different values)
                    25 (x8)
                    40 (x2)
                    30 (x2)
                    35 (x1)
                    20 (x1)
            [stealth] : object {3 - Of Blood and Faith.system.attributes.stealth}
                details : string {3 - Of Blood and Faith.system.attributes.stealth.details} (3 different values)
                    '<p>(master)</p>' (x3)
                    '<p>(expert)</p>' (x2)
                    '<p>(master) to notice the buildup of divine energy and anticipate its discharge.</p>' (x1)
                value : integer {3 - Of Blood and Faith.system.attributes.stealth.value} (5 different values)
                    35 (x2)
                    26 (x1)
                    27 (x1)
                    28 (x1)
                    36 (x1)
            [weaknesses] : array<object> {3 - Of Blood and Faith.system.attributes.weaknesses}
                Length: min=0 max=2
                Value type: object {3 - Of Blood and Faith.system.attributes.weaknesses.[]}
                    exceptions : array<> {3 - Of Blood and Faith.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {3 - Of Blood and Faith.system.attributes.weaknesses.[].type} (5 different values)
                        'vitality' (x4)
                        'cold-iron' (x2)
                        'slashing' (x2)
                        'unholy' (x1)
                        'fire' (x1)
                    value : integer {3 - Of Blood and Faith.system.attributes.weaknesses.[].value} (2 different values)
                        20 (x5)
                        15 (x5)
        details : object {3 - Of Blood and Faith.system.details}
            [blurb] : string {3 - Of Blood and Faith.system.details.blurb} (9 different values)
                '' (x6)
                'Variant runecarved lich' (x1)
                'Variant norn' (x1)
                'Variant divine warden' (x1)
                'True vampire assassin' (x1)
                'Male angel guardians' (x1)
                'Variant skulltaker' (x1)
                'Veranallia mummy' (x1)
                'Embittered Graveknight Sworn to Arazni' (x1)
            [languages] : object {3 - Of Blood and Faith.system.details.languages}
                details : string {3 - Of Blood and Faith.system.details.languages.details} (3 different values)
                    '' (x10)
                    'truespeech' (x3)
                    'skeletal lore languages' (x1)
                value : array<string> {3 - Of Blood and Faith.system.details.languages.value}
                    Length: min=0 max=8
                    Value type: string {3 - Of Blood and Faith.system.details.languages.value.[]} (12 different values)
            level : object {3 - Of Blood and Faith.system.details.level}
                value : integer {3 - Of Blood and Faith.system.details.level.value} (6 different values)
                    19 (x6)
                    18 (x4)
                    20 (x4)
                    16 (x4)
                    22 (x1)
                    17 (x1)
            [privateNotes] : string {3 - Of Blood and Faith.system.details.privateNotes} (same value: '')
            [publicNotes] : string {3 - Of Blood and Faith.system.details.publicNotes} (7 different values)
            publication : object {3 - Of Blood and Faith.system.details.publication}
                license : string {3 - Of Blood and Faith.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {3 - Of Blood and Faith.system.details.publication.remaster} (same value: True)
                title : string {3 - Of Blood and Faith.system.details.publication.title} (same value: 'Pathfinder Claws of the Tyrant')
            [description] : string {3 - Of Blood and Faith.system.details.description} (6 different values)
                '<p>Spores explode onto nearby creatures, leaving welts as the mold dissolves exposed flesh.</p>' (x1)
                '<p>Deadbolts inside the doors clunk as three glowing runes appear on the ceiling.</p>' (x1)
                '<p>Metal supports twist and shear off the bridge, causing stretches of the structure to collapse.</p>' (x1)
                '<p>A gauntlet of magical force clutches creatures trying to steal gear from the armory.</p>' (x1)
                '<p>A portcullis drops from the ceiling, landing with a heavy thunk. Seconds later, a cloud of acid rises from a metal grate in the floor.</p>' (x1)
                '<p>Seldeg\'s ritual nears its conclusion, causing magical energy to arc erratically between the ritual circles.</p>' (x1)
            [disable] : string {3 - Of Blood and Faith.system.details.disable} (6 different values)
                '<p>@Check[religion|dc:42] (legendary) to neutralize the void energy that animates the mold, or @Check[survival|dc:36] (master) to remove the mold without triggering the spores</p>' (x1)
                '<p>@Check[arcana|dc:42], @Check[nature|dc:42], @Check[occultism|dc:42], or @Check[religion|dc:42] to erase the runes, or @Check[crafting|dc:46] or @Check[thievery|dc:46] to destroy the runes, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th rank, counteract DC 41); each rune requires a success to remove (three runes total)</p>' (x1)
                '<p>@Check[engineering-lore|dc:40] to identify and reinforce weak points, @Check[crafting|dc:43] (master) to construct secondary supports, or @Check[athletics|dc:45] (legendary) to reinforce the bridge with found materials; three successes are required to halt the collapse</p>' (x1)
                '<p>@Check[arcana|dc:45], @Check[nature|dc:45], @Check[occultism|dc:45], or @Check[religion|dc:45] to trick the hazard\'s magic into nullifying itself, @Check[athletics|dc:41] to wrestle the gauntlet into submission, @Check[thievery|dc:39] to slide an object into the gauntlet\'s grasp, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th rank; counteract DC 41)</p>' (x1)
                '<p>@Check[athletics|dc:45] to prevent the portcullis from dropping, @Check[crafting|dc:48] (master) to create a compound to neutralize the cloud of acid, or @Check[thievery|dc:35] (expert) to jam the pressure plate</p>' (x1)
                '<p>@Check[Arazni Lore|dc:44] or @Check[Iomedae Lore|dc:44] to recount a tale from history that grounds that deity in the current reality, @Check[crafting|dc:50] (legendary) to create a device to siphon energy from the ritual circle, or @Check[religion|dc:46] (legendary) to discharge the escalating divine energy; six successes (three successes per circle) are required to disarm the hazard.</p>' (x1)
            [isComplex] : boolean {3 - Of Blood and Faith.system.details.isComplex} (2 different values)
                True (x4)
                False (x2)
            [reset] : string {3 - Of Blood and Faith.system.details.reset} (5 different values)
                '' (x2)
                '<p>1 minute after the hazard activates, the deadbolts unlock and the hazard resets.</p>' (x1)
                '<p>1 hour</p>' (x1)
                '<p>Once triggered, the trap must be manually reset by raising the portcullis. Once all the vials are smashed, the trap can\'t use its routine again until the vials are replaced.</p>' (x1)
                '<p>While atop the floating platform, Seldeg Bhedlis can use a 3-action activity with the auditory trait to reenergize the ritual. Doing so removes one success to disable the hazard and immediately triggers the hazard\'s Reorder Reality reaction.</p>' (x1)
            [routine] : string {3 - Of Blood and Faith.system.details.routine} (5 different values)
                '' (x2)
                '<p>(3 actions) The cleansing suite activates one of its runes. The hazard can\'t activate the same rune more than once per turn. Disabling a rune removes one of the hazard\'s actions and prevents the hazard from activating that rune.</p>' (x1)
                '<p>(1 action) The collapse radiates out from the damaged section of the bridge. All squares adjacent to a collapsed section also fall into the water.</p>' (x1)
                '<p>(1 action) A cloud of acidic vapor rises from the grate beneath the portcullis in a @Template[type:emanation|distance:5]. Any creature that enters the area or starts its turn inside the cloud takes @Damage[(3d12+20)[acid]] damage (@Check[fortitude|dc:40|basic] save). A creature that critically fails the save also takes @Damage[1d12[persistent,acid]] damage. Each time the hazard uses this routine beyond the first, increase the radius of the emanation by 5 feet.</p>' (x1)
                '<p>(1 action; divine) The divine energy gathered by the ritual spikes. One of the eleven stained-glass windows (each depicting one of her Eleven Acts) transforms to feature Arazni instead. Any creature that can see the window change must attempt a @Check[will|dc:50] save.</p><hr><p><strong>Critical Success</strong> The creature is unaffected and is immune to this effect for 10 minutes.</p><p><strong>Success</strong> The creature is unaffected.</p><p><strong>Failure</strong> The creature takes @Damage[(3d12+20)[mental]] damage.</p><p><strong>Critical Failure</strong> The creature takes @Damage[(6d12+40)[mental]] damage. If the creatures\' next d20 roll is a critical success, they earn a critical failure instead. This is a misfortune effect. If all 11 windows transform, Seldeg\'s ritual finishes ahead of schedule. The stained-glass windows shatter, dealing @Damage[(8d10+52)[piercing]] damage (@Check[reflex|dc:50] save) to each creature in the room. The hazard then becomes inactive.</p>' (x1)
        [initiative] : object {3 - Of Blood and Faith.system.initiative}
            statistic : string {3 - Of Blood and Faith.system.initiative.statistic} (same value: 'perception')
        [perception] : object {3 - Of Blood and Faith.system.perception}
            details : string {3 - Of Blood and Faith.system.perception.details} (4 different values)
                '' (x11)
                'detect magic' (x1)
                'willsense (precise) 120 feet' (x1)
                'splintersense' (x1)
            mod : integer {3 - Of Blood and Faith.system.perception.mod} (9 different values)
                32 (x5)
                27 (x2)
                41 (x1)
                33 (x1)
                28 (x1)
                34 (x1)
                38 (x1)
                35 (x1)
                23 (x1)
            senses : array<object> {3 - Of Blood and Faith.system.perception.senses}
                Length: min=1 max=3
                Value type: object {3 - Of Blood and Faith.system.perception.senses.[]}
                    [acuity] : string {3 - Of Blood and Faith.system.perception.senses.[].acuity} (2 different values)
                        'precise' (x4)
                        'imprecise' (x2)
                    [range] : integer {3 - Of Blood and Faith.system.perception.senses.[].range} (2 different values)
                        120 (x4)
                        60 (x2)
                    type : string {3 - Of Blood and Faith.system.perception.senses.[].type} (6 different values)
                        'darkvision' (x13)
                        'truesight' (x3)
                        'greater-darkvision' (x1)
                        'lifesense' (x1)
                        'wavesense' (x1)
                        'tremorsense' (x1)
        [resources] : object {3 - Of Blood and Faith.system.resources}
            [focus] : object {3 - Of Blood and Faith.system.resources.focus}
                max : integer {3 - Of Blood and Faith.system.resources.focus.max} (same value: 3)
                value : integer {3 - Of Blood and Faith.system.resources.focus.value} (same value: 3)
        saves : object {3 - Of Blood and Faith.system.saves}
            fortitude : object {3 - Of Blood and Faith.system.saves.fortitude}
                [saveDetail] : string {3 - Of Blood and Faith.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3 - Of Blood and Faith.system.saves.fortitude.value} (9 different values)
                    30 (x4)
                    0 (x3)
                    36 (x3)
                    34 (x2)
                    33 (x2)
                    35 (x2)
                    32 (x2)
                    27 (x1)
                    37 (x1)
            reflex : object {3 - Of Blood and Faith.system.saves.reflex}
                [saveDetail] : string {3 - Of Blood and Faith.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3 - Of Blood and Faith.system.saves.reflex.value} (12 different values)
            will : object {3 - Of Blood and Faith.system.saves.will}
                [saveDetail] : string {3 - Of Blood and Faith.system.saves.will.saveDetail} (same value: '')
                value : integer {3 - Of Blood and Faith.system.saves.will.value} (10 different values)
                    0 (x5)
                    33 (x3)
                    36 (x2)
                    29 (x2)
                    38 (x2)
                    32 (x2)
                    30 (x1)
                    35 (x1)
                    28 (x1)
                    37 (x1)
        [skills] : object {3 - Of Blood and Faith.system.skills}
            [acrobatics] : object {3 - Of Blood and Faith.system.skills.acrobatics}
                base : integer {3 - Of Blood and Faith.system.skills.acrobatics.base} (3 different values)
                    36 (x2)
                    37 (x2)
                    30 (x1)
            [arcana] : object {3 - Of Blood and Faith.system.skills.arcana}
                base : integer {3 - Of Blood and Faith.system.skills.arcana.base} (same value: 34)
                special : array<> {3 - Of Blood and Faith.system.skills.arcana.special}
                    Length: min=0 max=0
                    Value type: empty
            [athletics] : object {3 - Of Blood and Faith.system.skills.athletics}
                base : integer {3 - Of Blood and Faith.system.skills.athletics.base} (7 different values)
                    38 (x2)
                    31 (x1)
                    32 (x1)
                    36 (x1)
                    40 (x1)
                    34 (x1)
                    35 (x1)
            [crafting] : object {3 - Of Blood and Faith.system.skills.crafting}
                base : integer {3 - Of Blood and Faith.system.skills.crafting.base} (2 different values)
                    38 (x1)
                    36 (x1)
                [note] : string {3 - Of Blood and Faith.system.skills.crafting.note} (same value: 'can craft magic items')
                [special] : array<> {3 - Of Blood and Faith.system.skills.crafting.special}
                    Length: min=0 max=0
                    Value type: empty
            [deception] : object {3 - Of Blood and Faith.system.skills.deception}
                base : integer {3 - Of Blood and Faith.system.skills.deception.base} (4 different values)
                    35 (x3)
                    38 (x1)
                    36 (x1)
                    37 (x1)
                [special] : array<> {3 - Of Blood and Faith.system.skills.deception.special}
                    Length: min=0 max=0
                    Value type: empty
            [diplomacy] : object {3 - Of Blood and Faith.system.skills.diplomacy}
                base : integer {3 - Of Blood and Faith.system.skills.diplomacy.base} (4 different values)
                    35 (x1)
                    38 (x1)
                    34 (x1)
                    37 (x1)
                [special] : array<> {3 - Of Blood and Faith.system.skills.diplomacy.special}
                    Length: min=0 max=0
                    Value type: empty
            [intimidation] : object {3 - Of Blood and Faith.system.skills.intimidation}
                base : integer {3 - Of Blood and Faith.system.skills.intimidation.base} (5 different values)
                    32 (x3)
                    37 (x2)
                    34 (x2)
                    35 (x1)
                    36 (x1)
                [special] : array<> {3 - Of Blood and Faith.system.skills.intimidation.special}
                    Length: min=0 max=0
                    Value type: empty
            [medicine] : object {3 - Of Blood and Faith.system.skills.medicine}
                base : integer {3 - Of Blood and Faith.system.skills.medicine.base} (2 different values)
                    38 (x1)
                    36 (x1)
            [nature] : object {3 - Of Blood and Faith.system.skills.nature}
                base : integer {3 - Of Blood and Faith.system.skills.nature.base} (same value: 34)
            [occultism] : object {3 - Of Blood and Faith.system.skills.occultism}
                base : integer {3 - Of Blood and Faith.system.skills.occultism.base} (2 different values)
                    36 (x1)
                    34 (x1)
                [special] : array<> {3 - Of Blood and Faith.system.skills.occultism.special}
                    Length: min=0 max=0
                    Value type: empty
            [performance] : object {3 - Of Blood and Faith.system.skills.performance}
                base : integer {3 - Of Blood and Faith.system.skills.performance.base} (same value: 31)
            [religion] : object {3 - Of Blood and Faith.system.skills.religion}
                base : integer {3 - Of Blood and Faith.system.skills.religion.base} (3 different values)
                    34 (x2)
                    32 (x2)
                    36 (x1)
                [special] : array<> {3 - Of Blood and Faith.system.skills.religion.special}
                    Length: min=0 max=0
                    Value type: empty
            [society] : object {3 - Of Blood and Faith.system.skills.society}
                base : integer {3 - Of Blood and Faith.system.skills.society.base} (2 different values)
                    33 (x1)
                    34 (x1)
            [stealth] : object {3 - Of Blood and Faith.system.skills.stealth}
                base : integer {3 - Of Blood and Faith.system.skills.stealth.base} (3 different values)
                    33 (x2)
                    40 (x1)
                    34 (x1)
                [special] : array<> {3 - Of Blood and Faith.system.skills.stealth.special}
                    Length: min=0 max=0
                    Value type: empty
            [survival] : object {3 - Of Blood and Faith.system.skills.survival}
                base : integer {3 - Of Blood and Faith.system.skills.survival.base} (2 different values)
                    30 (x1)
                    38 (x1)
            [thievery] : object {3 - Of Blood and Faith.system.skills.thievery}
                base : integer {3 - Of Blood and Faith.system.skills.thievery.base} (same value: 38)
        traits : object {3 - Of Blood and Faith.system.traits}
            rarity : string {3 - Of Blood and Faith.system.traits.rarity} (3 different values)
                'unique' (x11)
                'uncommon' (x8)
                'rare' (x1)
            size : object {3 - Of Blood and Faith.system.traits.size}
                value : string {3 - Of Blood and Faith.system.traits.size.value} (3 different values)
                    'lg' (x9)
                    'med' (x7)
                    'huge' (x4)
            value : array<string> {3 - Of Blood and Faith.system.traits.value}
                Length: min=1 max=4
                Value type: string {3 - Of Blood and Faith.system.traits.value.[]} (19 different values)
    type : string {3 - Of Blood and Faith.type} (2 different values)
        'npc' (x14)
        'hazard' (x6)